VIRTUAL worlds for children and teenagers — Web sites like Neopets, Club Penguin and Habbo — are a big business. On these sites, children create an avatar and, with it, explore an imaginary universe. They can play games, chat and decorate virtual rooms or other spaces.
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Andrew Lintell says his software monitors "intent as well as content."
Tamara Littleton says children use codes to avoid detection.
By the end of this year, there will be 70 million unique accounts — twice as many as last year — in virtual worlds aimed at children under 16, according to K Zero, a consulting firm. Virtual Worlds Management, a media and trade events company, estimates that there are now more than 200 youth-oriented virtual worlds "live, planned or in active development."
Seeded on Mon Apr 20, 2009 9:03 AM EDT
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